Being able to see who's on what brand and make switches as appropriate should be simple.
Winning matches allows you to upgrade your Superstar’s attributes, abilities, and skills, while you’re able to spend your salary on other in-game items. So, for example, if you're looking to add to the Raw roster, there's no telling who's on SmackDown without memorising that roster screen first. WWE 2K16’s M圜AREER Mode lets players create a custom Superstar and guide them through a career in the WWE. Played with a mix of pre-determined booking and outcomes, and in game generated matches, feuds, and results, this Universe Mode will.
The main problem here is that 2K chose not to display when wrestlers belong to another show. A Universe Mode loosely based on real life WWE (real life champions, real life rosters), mixed with creative license and fantasy (legends, factions, etc.) and minor retcons to make a 'fantasy booking' style show. The second is a bit more inviting, although it's still a slow, boring process to customise the show itself and move stars around without knowing what show they're already on. Do not put on a string of bad matches or you’ll start to go Cold with the WWE Universe. Average match rating is important to Excitement Multiplier. String together a series of high-rated matches. Don’t let your T-Shirt designs go stale for too long. Face of the WWE (Bronze): WWE Universe - Create Major Shows for Mon-Sat and assign the same Superstar to each show. Drop the Mic (Bronze): WWE Universe/M圜AREER- Defeat a rival in a Promo.
The first involves heading to the superstar's own menu and individually tweaking every wrestler's core brand to suit. Part of being a WWE Superstar is selling cool merchandise. Destined for greatness (Bronze): WWE Universe - Stack both Momentum and Hot Streak statuses to 10 through gameplay or simulation. Players have two options available to them here. Of course, the most anticipated release for all of us wrestling game behemoths is going to be WWE 2K17 - a game that should, if the current trend keeps going, just about knock our bloody socks off. It's an total pain to decide which superstars work on which brands in 2K18's Universe Mode. If Universe is going to continue being part of your series, 2K, we'd like some changes. At no point did they try to make the mode easier to customise or focus on making it more fun to play. Developers hid behind bold talk of "enhancements" like feud intensity, a remodelled event calendar and superstar goals in 2K18. More player freedom is needed, and 2K have to start paying attention to the mode's clear potential. That genericism extends to those heavily-hyped promo cut scenes and the feud mechanic everything just feels so lifeless, and that's odd when the feature is supposed to mimic the most exciting parts of WWE programming. There's something terribly generic about it all.